I found in C++ the language I have to master. Since then, I mostly program with it. I first created a team management tool using the Qt Framework, then mostly worked with C++ for school projects. From basic features usage to network architecture implementation, I finished my scholarship with a strong knowledge in C++. In the meantime, through experience as a gamer, I got used to reflect on how I would implement the game mechanics I encounters.
After my studies, I initiated a project I had in my head for a long time: developing my own game engine. I know this is an ambitious project but I want to face all the challenges of game making, starting from scratch. I teamed up with a fellow programmer and together we designed the architecture of this project. Thanks to that, I got to create a binding for Lua in C++ and a binary file format. This is what makes the project exciting !
My passion for game programming does not prevent me from experimenting new technologies, usually by creating useful tools for my job, such as code generation tools. I recently worked on a web application which brings game server administration to a simple web interface. And from game projects to web applications, I work with enthusiasm !
Programming and software design.
Video game, game mechanics, game design and level design.
Science high school diploma.
- Object-Oriented, Game Programming & AI
- Software Architecture & Abstraction
- Algorithms, Unix & Posix Software Engineering & Development
Create partnership with Game Design schools (Aries & Bellecour Ecole d’Art both located in Lyon). Host the Ludum Dare & Global Game Jam 2015. Design new game development course.
C++ coach during a 2 week long intensive C++ seminar.
Refactoring system in the game engine.
Implementing new unit creation queue in Act of Aggression.
Implementing Unit Tests.
Working on a prototype of an unannounced game.
Wargame: Red Dragon is the last hightly strategic game from the Wargame series.
Act Of Aggression is a classic strategic game bringing back good old RTS.
Backend and frontend web development and database design.
Implementing a back office web site to manage all company services.
Software development for windows 7 and windows 8.
Add remote control input in a TV software.
Work on several internal tools.
Network and Window / MacOS administration.
Coaching courses and labs for junior students. School promotion during events. System administration
Management application design using Qt framework. Teaching assistants tutoring.
C++ Game engine based on the entity component system.
Tools are made in Python and Lua is for in game scripting.
Work on every part of this Game Engine:
- Architecture design
- Entity system implementation
- Tools programmation
- C++ Generation tool
The dust generic container (DGC) is a binary file format create for DustEngine. Its purpose is to store every in-game assets. All assets and data are compressed using the zlib. It comes with a cross platform C library, a C++ wrapper, a Python module and a Node.js addon.
Work on the writing part (data to file) and the compression and decompression implementation and create all wrappers.
LuaDust is a Lua binding C++ library. This provide a C++ interface to bind C++ to Lua or Lua to C++.
MetaSerializer is a header only serializer library taking advantage of the C++ templates, allowing the serialization and the deserialization of C++ class by implementing only one method.
KRisk is a game project carry during my third year in EPITECH. This project was made in C# with the XNA Framework. It bring the Risk board game to PC using the kinect controller.
TOR is an experimental project with the goal to bring game server adminstration on a web interface. Today, this interface can start, stop, update a game server and get its status.
Escape the Black Hole is an Android game made during my year in Keimyung University. This space game is about escaping the attraction of a black hole as long as you can with you space ship. To help you, bonuses appear give you more energy ou repair you.